Home » Exclusive » Dark Horse Comics’ The Interactive Adventures of Dog Mendonça & PizzaBoy franchise is getting its own game

Dark Horse Comics’ The Interactive Adventures of Dog Mendonça & PizzaBoy franchise is getting its own game

Dark Horse Comics has been running a comic series that has gained a pretty good following called The Interactive Adventures of Dog Mendon?a & PizzaBoy. Well the rights to make a mobile game based from the comic series have gone to Deep Silver Fishlabs and OKAM Studios.

You may or may not remember recently when these two companies announced their formal partnership together of a couple of mobile games. This looks to become one of those titles that falls under this partnership. The Interactive Adventures of Dog Mendon?a & PizzaBoy is going to be just like it sounds, an interactive point-and-click adventure games for cellular devices. It will likewise keep with the comic’s visual style, using its hand-crafted art.

In farmville players will be going to the dusky streets of Lisbon, Mediterranean metropolis and monster capital of the world. This is a world full of monsters and also are actually all of the creatures you’ve been scared of growing up. They’re real and they live alongside with the fine people of Lisbon. Because the story goes, the monsters begin to suddenly disappear one to another. This is where supernatural sleuth Dog Mendon?a and the unpaid apprentice PizzaBoy come up.

Together with an interesting ‘posse’ composed of the severed head of the moody gargoyle and a thousand-years old demon trapped inside the body of a little girl, they trigger to discover why monsters are disappearing and also to save them and then any future monsters for also going poof.

Instead to be an episodic adventure series, like most titles in this genre as of late, when you download this game you will get the entire complete story all at one time. This means there will simply be one singular price to pay and that’s it. The Android form of The Interactive Adventures of Dog Mendon?a & PizzaBoy is slated for to produce few weeks following the iOS version launches in April 2016. Not sure on pricing at this time, but we are considering this while at GDC.

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