Released by Valve, Half-Life 2 is definitely an icon of voodoo gaming as a whole, not just its genre of First-Person Shooting. The sport can be obtained for weekday In my opinion is anything running Nvidia’s SOC, and outright requires a controller to experience. Never playing a Half-Life game before, I had been quite excited in the opportunity. I’ve spent the part few weeks playing through farmville, which is my review.
The protagonist for that Half-Life franchise, along with its face, is that of Gordon Freeman, and I assumed his role for that entirety from the game. The storyline for this game is a that’s heavily steeped in science fiction. This game picked up where its prequel left off, and opening having a sequence of Gordon being talked to by a mysterious character, only to awaken on the subway heading for City 17, that is located somewhere in Eastern Europe. This place is totally overrun and occupied through the invading force known as the Combine, who’re an aggressive empire from another dimension. Shortly after disembarking, I meet up with a member of the human resistance, and embark on my journey as Freeman after that. As the story progresses, you encounter a few of the characters in the original Half-Life, in addition to get the arms around who this game’s antagonist is.
The narrative touches on the few different points, from teleportation devices, to aliens (both hostile and friendly) using their company dimensions, oppressive government (by aliens), and even an underground railroad of sorts, as all the people and aliens that are area of the resistance are attempting to assist Freeman on his journey. All in all, the storyline was good. Things i learned as I Googled about the game, was that the way the story was told was somewhat groundbreaking, for the reason that the characters looked me in the eye and spoke in my experience. Using the state of contemporary gaming, this really is overlooked, but apparently it was among the early games to take advantage of this mechanic. Kudos to Valve for being so forward thinking, in 2004, when it debuted. I have only gripe about the story, and a small one at this.
Half-Life 2 doesn’t offer any sort of recap. Now, in Valve’s defense, this can be a sequel and I take it the devs assumed that players would have already completed the first game and therefore have context for this one. With this particular being my first foray into the franchise, I had been lost in regards to what the bigger story was. So if you’re new to the franchise like I had been, Google is your friend here when the story is essential to you. With the game being around for more than a decade, there’s ample reading and viewing material out there. Even though not spoiling the ending, it sets up its sequel, so everything isn’t tied up inside a neat little bow. I guess my takeaway from it was that I thought it was enjoyable, but at times characters would reference things that I had no understanding.
The gameplay of Half-Life 2 is solid, and a shooter through and thru. It’s not as simplistic as say the early Doom or Heretic games of yore (red key opens red door, to show blue key, etc), it’s largely just killing things along a predefined path while occasionally being talked to about where I am or what I’m supposed to do next. But despite the fact that, in some ways the game shows it’s chronilogical age of 11 years, the flow between action and NPCs “dialoguing” along with you (Gordon never actually speaks in this game), it works and works WELL. And speaking of the action, this game has it in spades. Not just did I run around and usually cause mayhem by shooting things with near to dozen different weapons, but there were times I went though zombie infested areas of town, rode an armed jetski, drove an armed dune buggy, used shoulder mounted rocket launchers which i guided with a laser sight, and more. If you want action, there’s lots of it in this game to keep you from betting bored.
The settings/locations were varied as well, ranging from the seashore, to urban buildings, to the in a castle, to a nasty sewer (with the jet ski), and much more. There is also a huge assortment within the types of enemies I encountered, which range from humanoids in SWAT armor, to quadrapedic “spiders” that mimicked Face Huggers from Alien, to giant walking mechs, to flyers, towards the zombified humans, giant insects, and so forth. I appeared to encounter different combinations of enemies in each of the different environments, so you’d face one kind for some time, then the entire makeup would flip (enemies and setting), and you’d have to adjust a bit. Valve did a great job shaking some misconception from time to time. Even though? the action is the focus of the game, that’s not to say that there aren’t puzzles. I discovered on a few occasions which i had to move objects around, based in the nearby environment, in order to progress through the game. For instance, I might need to cross a chasm that’s just too wide to jump, and so i would need to find a plank to lay across it. At other points, it might be stacking boxes in order to climb up them. Nothing complicated, however it was nice to experience them, and see how they fit into the environment.
Lastly, I’ll touch on the firepower. Gordon amasses a variety of weapons through out the sport that include the staples such as a pistol, shotgun, machine gun, grenade, and the iconic crowbar for close-up work (whether it is alien flesh, or wooden obstruction). Beyond that, you appropriate an alien machine gun, a rocket launcher, a crossbow of sorts, and also the gravity gun, which allows the player to navigate objects easier than without them, in addition to utilize it like a weapon at times as well. All in all, it they all served another purpose and were fun to make use of.
The game requires a physical controller, and there is no way around it that I saw. I played the game using Nvidia’s Shield Tablet and their complimentary controller. With this rig, the thumb sticks were utilised for navigation, the cross pad for swapping weapons quickly, and also the physical buttons for functions such as jumping, getting together with objects, and reloading. Once you get them down, it works just fine. The graphics for the game looked good, but it wasn’t difficult to see that they were dated. The angles looked a little too sharp sometimes, and surfaces appeared a touch flat at points too. All in all though, they looked solid in this game, and such as the control scheme, after i got accustomed to them, they were good enough and ran smoothly almost all the time.
The game was also decent about not sticking me, like a player, in an untenable situation. More than once, I had to defeat large machines with the rocket launcher that just holds three rockets. Some enemies require a lot more than three to take down. Every time I was put in that position though, a cache of rockets was always nearby. How near is debatable, but it was ever present. Same applies to confusing areas of the game to navigate. There was always a way up or down, when the fall didn’t kill me (whereby I wasn’t mean to consider it). When it comes to sound track for that game. It came and went because the game went along, and largely was comprised of industrial or electronica. It was never unnatural. The sport caps out at seven save slots. So if you’re into using multiple slots for one full run, you’ll need to take that into account.
I do have a couple of gripes about the game, however they are technical in nature. First, the sport had frequent loading screens at some things. Along with when I saved or loaded, the burden times are generally slow. Open the sport… wait. Load your save… wait. Complete an area… wait. Die?… wait. At times, it might take a good few minutes (or at least felt enjoy it). I’m not sure how much of that is from porting, and how expensive is “baked in to the cake”, but it disrupts the flow and feel of products immaterial else in the game.
Half-Life 2 uses Google Play Games integration for such things as achievements. This is all well and good (they even were built with a couple of amusing ones), but more than once I found which i wasn’t signed in, and missed out on a few of the achievements. I simply needed to hit a button around the gamepad to attempt the log in again, which usually corrected it. But that it happened more than once causes me to feel compelled to warn prospective gamers of the possible problem, particularly if their GPG level/experience is of any consequence to them. Ultimately, it takes minding in a manner that it should not.?
On the entire, this game is excellent. It’s not cheap, for the reason that it costs a complete ten spot, plus the requisite hardware. But this game makes it worth while. It is a LONG game, possibly the longest I’ve tackled on Android yet. My save file from the completed game was north 07 hours. Beyond that, the graphics are smooth and crisp, the sound track is catchy, and it is Half Life. Even if you’re going to be a little lost with the story like I was, don’t let that stop you. The experience is good, the number of puzzles are clever, the sci-fi setting is cool, the characters seem convincing, it is simply all around an excellent, classic game that can be enjoyed again.